Author Topic: Why does jpct-ae only support the texture that its height is power of 2 ??  (Read 2296 times)

Offline carl

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Hi , All
 
I have been confused by this question for a long time !

why doesn't jpct-ae support the texture that its heigth isn't power of 2  ?  sometimes we have to scale  bitmap to meet this restriction and this will cause lost of bitmap 's details  . I think it's not necessary if the GPU support OpenGL
es 2.0 !

thanks .

Offline EgonOlsen

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Re: Why does jpct-ae only support the texture that its height is power of 2 ??
« Reply #1 on: November 09, 2012, 10:36:38 am »
It is necessary even when using ES 2.0. The current beta version adds a class for supporting npot textures, but not all devices support them and using them puts some restrictions on the textures, for example no mip-mapping is possible on them.

Offline carl

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Re: Why does jpct-ae only support the texture that its height is power of 2 ??
« Reply #2 on: November 12, 2012, 07:33:42 am »
How can I get the beta version ? I can't  find the version at the download page.    Woud you please give me  a link? thanks a lot!

Offline EgonOlsen

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