First of all sorry if my question was existed here before.
How can I set texture of Object3D by using texture id? Because I only know that it has setTexture methods by using texture name and texture info. I think if there are many textures caching in TextureManager, it maybe slow to search a texture from texture name.
And in case of texture info, I still don't know how to get texture info from texture id.
All of these I say, I just want to increase performance of Particle System. Because I've read other topics that relating particle and I know how to render particle by changing particle texture time to time. So, if there are many particle textures, it quite drop performance when changing particle texture.
Moreover, I've read source code about particle from Robombs (Explosion.java) and I want to use it but unfortunately in jPCT-AE it doesn't have recreateTextureCoords method in Object3D.
Could you think how can I increase performance from this?
Thanks and lovely this engine.