Author Topic: samsung galax III shader issue  (Read 846 times)

Offline newton

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samsung galax III shader issue
« on: January 17, 2013, 11:44:07 am »
hello,
  I am programming a Rubic's cube by JPCT based on the "HelloShader" example. I have 27 cubes and I set the shader to each of them. The issue is that on HTC it performs well and on Samsung Galax III it doesn't. After that I tested the example on both of the mobiles, it just worked so fine!Why can this be?

Online EgonOlsen

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Re: samsung galax III shader issue
« Reply #1 on: January 17, 2013, 12:21:47 pm »
Quote
...on Samsung Galax III it doesn't.
That's a bit vague. What does "it doesn't" actually mean in this context?