Author Topic: Music Ride  (Read 3711 times)

Offline zbych

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Music Ride
« on: January 19, 2013, 11:31:15 pm »
In a fact I didn't want to write next game - to much work for nothing - I prefer to write wallpapers (less work more profits), but... I like to write games, the idea was good and I thought... ok I will do it last time, and here it is: "Music Ride" - the game driven by music. The idea comes from PC game (guess the name), where track and other stuff are generated based on selected song. The analyzer routine is written in C, and compiled to three CPUs (ARM, ARMv7, x86), so if you have floating point extension in CPU you will be happy, but if you don't, and have low end device... you have to have "a lot patience my young padawan :D ". I hope you will like this project. To Egon: You can put this game to projects page if you like ;)

https://play.google.com/store/apps/details?id=com.zr.music.ride


Offline Irony

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Re: Music Ride
« Reply #1 on: January 21, 2013, 08:23:58 am »
I love the "neon" look ... Maybe you can tweak the ship's textures a little (make them brighter/more colourful) so they fit better to the environment. Other than that, very nice!

Offline EgonOlsen

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Re: Music Ride
« Reply #2 on: January 21, 2013, 08:54:44 am »
That's pretty nice. Albeit i'm not really sure where the actual "game" is in this, because you can't lose or fail, it's a relaxing and somewhat psychedelic trip. Seems to work best with some minimal, electronic music. I also tried it with gothic metal and Rammstein, but i got best results from stuff like this: http://www.youtube.com/watch?v=S_l0zcsRwk0

Offline EgonOlsen

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Re: Music Ride
« Reply #3 on: January 21, 2013, 09:03:08 pm »
To Egon: You can put this game to projects page if you like ;)
Did that... ;)

Offline zbych

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Re: Music Ride
« Reply #4 on: February 15, 2013, 09:23:09 pm »
I made a small update. I am still learning about shaders, and I wanted to make bloom effect. I managed to do something alike, but the blur effect doesn't look as good as on PC (maybe I have done something wrong) and the framerate has reasonable value only on high-end devices - that's why it is disabled by default, but I like this effect :)
Why the blur look so bad on phone, what is wrong - I have no idea. I was using tutorial and shader source from this page: http://devmaster.net/posts/3100/shader-effects-glow-and-bloom
The texutre for bloor rendering has size 256x256