TextureManager tm = TextureManager.getInstance();
tm.addTexture("sand",new Texture(BitmapHelper.rescale(BitmapHelper.convert(this.context.getResources().getDrawable(R.drawable.img1348666104)), 64, 64)));
InputStream dsStream = manager.open("untitled.3ds");
cube = Loader.load3DS(dsStream, 1);
for (int i = 0;i<cube.length;i++)
{
cube[i].setTexture("sand");
}
world.addObjects(cube);
nothing changed...