Author Topic: How to Increase "Resolution" of the Render  (Read 1803 times)

Offline AGP

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How to Increase "Resolution" of the Render
« on: July 17, 2013, 09:05:06 pm »
By which I mean, is there a way to better render a model so that nearby polygons aren't sorted incorrectly and don't appear to override each other? In this particular case, I'm having trouble with a cape which animates fine in Max but which appears to move into the character in jpct.

Offline EgonOlsen

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Re: How to Increase "Resolution" of the Render
« Reply #1 on: July 17, 2013, 09:40:13 pm »
Sounds like depth fighting to me. That depends on the accuracy of the graphics chip's zbuffer. You can try to lower the far clipping plane if that's an option, but usually, this doesn't help much.

Offline AGP

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Re: How to Increase "Resolution" of the Render
« Reply #2 on: July 17, 2013, 10:47:58 pm »
So the only solution is to change the animation itself?

Offline EgonOlsen

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Re: How to Increase "Resolution" of the Render
« Reply #3 on: July 17, 2013, 11:11:12 pm »
Yes, basically. As said, you might get some improvement if you adjust the far plane, but to be honest, it never helped for me albeit in theory, it might.