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How to avoid the creating of new objects in Collision detection.
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kiffa:
In my game, I called Object3D.checkForCollisionEllipsoid() per frame, and I found there are some creating of new objects per call(Seems they are CollisionInfo and SimpleVector).
Is there any way to avoid this? I use the Allocation Tracker tool of Android to do the profiling, and there is the report:
EgonOlsen:
--- Quote from: kiffa on August 28, 2013, 05:32:14 am ---Is there any way to avoid this?
--- End quote ---
No, there isn't. Object creation in that method is already down to the bare minimum.
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