Author Topic: Special bones.jar  (Read 14278 times)

Offline AGP

  • quad
  • ******
  • Posts: 1726
    • View Profile
Special bones.jar
« on: September 13, 2013, 08:53:42 pm »
Raft, is there any chance you could make me a bones.jar that DOESN'T produce a null reference for model.getMesh()? As the code suggests, I'm trying to make a previously rigged cape into a simulated cloth (and eventually use the bones as references with which to "pick" the cloth).


Offline raft

  • Moderator
  • quad
  • *****
  • Posts: 1993
    • View Profile
    • http://www.aptalkarga.com
Re: Special bones.jar
« Reply #1 on: September 14, 2013, 12:25:44 pm »
I'm not sure what you mean. Animated3D.getMesh() never returns null  ???

Offline AGP

  • quad
  • ******
  • Posts: 1726
    • View Profile
Re: Special bones.jar
« Reply #2 on: September 14, 2013, 10:07:22 pm »
Really? That's very weird. For now I'm actually exporting a second cape in order to make it work.

Offline raft

  • Moderator
  • quad
  • *****
  • Posts: 1993
    • View Profile
    • http://www.aptalkarga.com
Re: Special bones.jar
« Reply #3 on: September 15, 2013, 05:31:00 pm »
without a mesh it cannot work, right?