jPCT-AE - a 3d engine for Android > Support

gles2.0 in GLWallpaperService

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ruspa:
Hi there, I successfully merged jpct-ae samples with GLWallpaperService and have my imported .3ds model rotating happily in my homescreen.
Now I want initialize and switch to opengl es2 and found this documentation http://www.jpct.net/wiki/index.php/OpenGL_ES_2.0_support

so I have to do something like this, somewhere:


--- Code: ---
mGLView = new GLSurfaceView(getApplication());   // don't know were to find mGLView..
mGLView.setEGLContextClientVersion(2);

[...]

frameBuffer = new FrameBuffer(/*gl,*/ w, h);    //existing line, commenting only the first parameter obviously blows up everything


--- End code ---

the point is that using GLWallpaperService I cannot find any reference to "mGLView" in order to modify it. I think I looked everywhere stepping in debug and I din't see anything similar, so perhaps this might be a bad approach, or I'm just blindfolded...
Where can I get a hook to the mGLView using live wallpapers? Is this approach correct?

Sounds like GLWallpaperService is not based on GLSurfaceView.

Thanks :D

EgonOlsen:
Maybe this part will do the trick:


--- Code: ---public void setRenderer(GLSurfaceView.Renderer renderer) {
checkRenderThreadState();
if (mEGLConfigChooser == null) {
mEGLConfigChooser = new SimpleEGLConfigChooser(true, mEGLContextClientVersion);
}
if (mEGLContextFactory == null) {
mEGLContextFactory = new DefaultContextFactory(mEGLContextClientVersion);
}
if (mEGLWindowSurfaceFactory == null) {
mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
}
mGLThread = new GLThread(renderer, mEGLConfigChooser, mEGLContextFactory, mEGLWindowSurfaceFactory, mGLWrapper);
mGLThread.start();
}

--- End code ---

It seems to set the mEGLContextClientVersion in the constructor of the DefaultContextFactory. Looks like the place to modify for GL 2.0 to me.

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