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Could I release the mesh after uploading it as VBO?
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kiffa:
There are some static BackGround Object3Ds in my game which are only used for rendering, so I think their meshes could be released after uploading.
And my purpose is to free some main memory. I tried Object3D.decoupleMesh(), but got an incorrect result.
EgonOlsen:
No, you can't. You can serialize some mesh data to the sdcard using the Virtualizer, but you can't get rid of the mesh instance itself.
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