jPCT-AE - a 3d engine for Android > Bugs

ERROR: glAttachShader - vertex shader: glError 1280

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rainfalls:
Yes Egon,


--- Code: ---Config.internalMipmapCreation = true;
Texture.defaultToMipmapping(true);

--- End code ---

These two lines do make everything working.

Is there possibly a way to automatically detect whether the GPU can generate mipmap or not?

EgonOlsen:
I'm already doing that. Seems like a driver issue on this particular device. I'll revert to CPU by default instead.

rainfalls:
Great. Looking forward to your next release.

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