jPCT-AE - a 3d engine for Android > Bugs

Compilation error

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Thomas.:
I got this message, during the export signed application package.


--- Code: ---[2013-11-11 12:54:26 - Game] Proguard returned with error code 1. See console
[2013-11-11 12:54:26 - Game] Warning: com.threed.jpct.BufferUtilNative: can't find referenced class com.badlogic.gdx.utils.BufferUtils
--- End code ---

EgonOlsen:
Shouldn't be a problem. That happens because no libgdx can Bd bound in the path. There's an option to add it and use it for faster buffer uploads on old devices.

Thomas.:
I solved it by these lines


--- Code: ----dontwarn com.badlogic.gdx.**
-dontnote com.badlogic.gdx.**
--- End code ---

EgonOlsen:
It's just a warning. Does this cause any problem except for a cosmetic one?

Irony:
Yes, warnings seem to be treated as fatal errors in Proguard, at least when executed from Eclipse.

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