Author Topic: Texture Jitter/moving?  (Read 2656 times)

Offline xDonny

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Texture Jitter/moving?
« on: November 14, 2013, 12:42:55 am »
I'm rendering 100 cubes with a simple texture applied to them. The way the scene works is you can only see the top and you can rotate the camera, however. Whenever I rotate there are lines and the texture seems to expand and shrink rapidly on each cube. Why does this happen? How can I stop it? I'm stumped and frustrated.

Offline Wolf17

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Re: Texture Jitter/moving?
« Reply #1 on: November 14, 2013, 04:47:18 am »
 Hi!
Maybe disabling mipmapping for textures should do the trick.


Offline EgonOlsen

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Re: Texture Jitter/moving?
« Reply #2 on: November 14, 2013, 07:51:15 am »
Because you are using the emulator...???

Offline xDonny

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Re: Texture Jitter/moving?
« Reply #3 on: November 14, 2013, 05:01:13 pm »
Because you are using the emulator...???

Actually I'm using a Samsung Galaxy SIIX Hercules (SGH-T989D) with Android 4.2.2 Running. I've tried disabling mip-maping, enabling tri-linear, anti aliasing. I've tried opengl 1 and 2 to no avail. I'm stumped. I've tried it on multiple phones so I know it's not just mine.

I wish I could describe it better, it's almost like a graphics card glitch but it's not linked to the graphics card. The texture kind of stays while the camera moves for a split second, goes pixelated and has lines through it.


Offline EgonOlsen

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Re: Texture Jitter/moving?
« Reply #4 on: November 14, 2013, 06:43:31 pm »
Can you post a screen shot?

Offline xDonny

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Re: Texture Jitter/moving?
« Reply #5 on: November 19, 2013, 06:22:55 am »
I can't believe I let myself get this frustrated over something so incredibly simple, my cube's were spaced too close together and they were fighting to show through each other