jPCT-AE - a 3d engine for Android > Bugs

Overlay.setSourceCoordinates() has no effect

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EgonOlsen:

--- Quote from: Lobby on February 15, 2014, 02:12:21 pm ---Thank you, that's a working work around. However, now I have to do some confusing calculations for the matrix and I'm not sure whether an extended setSourceCoordinates() method would be easier to implement.

Something other, why SimpleVector has no SimpleVector calcScalarMul(float scalar) method?

--- End quote ---
I see your point, but i prefer the matrix solution. It's more flexible and this is a very special case anyway. About the calcScalarMul()...no idea. I guess i never needed it and no one ever requested it. Want it? Need it?

Lobby:
Sure, no one really needs a calcScalarMul-method as some lines more can erase it's functionality. The point is, that in fast writing something I would prefer the short form with calc* and whenever I do this I notice this inconsistency.

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