Author Topic: how to implement a start menu  (Read 2383 times)

Offline ggp

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how to implement a start menu
« on: February 12, 2014, 01:12:26 pm »
how to implement a start menu
i need examples codes

this is good, but i don know implement
http://www.jpct.net/forum2/index.php/topic,2139.msg15977.html#msg15977

Offline EgonOlsen

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Re: how to implement a start menu
« Reply #1 on: February 12, 2014, 09:31:51 pm »
It depends on your needs. You can create something with the means that Android itself provides. I can't comment on those. Then you can use simple texture blits to blit some gui elements or you could build a gui out of 3d objects or you could create your own gui toolkit based on blits.

Offline ggp

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Re: how to implement a start menu
« Reply #2 on: February 12, 2014, 10:09:54 pm »
i like gui Alien Runner

and understand the menu structure based in blit

typical gui
  mainmenu                 in a game
- load objects world1             -goto main menu
- load objects world2
- load objects world3
- settings
- exit
...