Author Topic: Flier Match  (Read 99799 times)

Offline Mizuki Takase

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« Reply #15 on: May 13, 2006, 05:59:52 am »
I envy you... Due to my game programming experience, my dream project is no where close to where you are at... I would want to say don't delete old projects ever again since you can always refactor... I look forward to seeing the game in action~~

Offline Melssj5

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« Reply #16 on: May 13, 2006, 06:26:55 am »
Thanks a lot Mizuki. It always make me feel motivated when someone tell something good about my projects. I learned to keep them for a later "Keep o going" actitude. But is dificult to retome a projects if there are no documentation that show you what was you doing when you left it.
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Offline Melssj5

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« Reply #17 on: June 19, 2006, 05:14:39 am »
Hi, here again, I have made some stuff to the project. I am advancing slow for the time, but in anyway I am advancing with this game.

Now I blitted the health!

Added the collision detection

Corrected the aligning between camera and Crafts

Corrected the initial alignment of the crafts

Here I left a pic.


http://www.giga-comp.com/flierm/Archivos/SS/SS1.JPG
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Offline Melssj5

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« Reply #18 on: August 23, 2006, 12:41:34 am »
AGAIN: Again I must leave y project because of time, As I began to work 2 weeks ago, I have no time for it, and it will be worst because I must began classes soon, so I guess I wont have time neither for going to the bathrrom.

I will release the code as is now for everyone who wants to finish it.

I would say is at a 75% for a first good release.
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Offline EgonOlsen

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« Reply #19 on: August 28, 2006, 07:29:44 pm »
Hope you'll come back to this or another game related project. There are so few gaming related affords being done in Java already... :cry:

Offline Melssj5

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« Reply #20 on: August 28, 2006, 07:34:33 pm »
Nice to see you back Egon. I am thinking on not quiting from it at all. In fact I am thinking on contract someone to finish some parts of the game that are still mising. I already sent my code to a friend from an Argentina to tell me a price for it.

But 3d and java wont die for me, in fact I am planning to do my tesis using jpct.
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Offline EgonOlsen

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« Reply #21 on: August 29, 2006, 12:55:07 am »
Quote from: "Melssj5"
But 3d and java wont die for me, in fact I am planning to do my tesis using jpct.
I'm glad to hear that. jPCT has proven track record of academic projects... :wink:

Offline Melssj5

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« Reply #22 on: October 20, 2006, 06:24:06 pm »
Well, I couldn find anyone to continue my project. (I didnt looked too much) in anyway I want to ask a teacher from the university to continue the project not as 100% mine, but something like that. If not then I wont know what to do!
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Offline Melssj5

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« Reply #23 on: October 31, 2006, 09:12:58 pm »
Well, I sent it to Mitsuki. She have not told me anything about it, but I hope she can get something from it. I already made an eclipse version with it.

I decided to continue working on it, even just a few hours on a week. Hop I finish it before 2009. On 2005 when I firstly began JPCT had really god quality graphics, now they are godd enough but not too impresive. Just hope that jpct would be still good enought when I finish.
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Offline Melssj5

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« Reply #24 on: October 31, 2006, 09:19:24 pm »
I am also re organizing the package structure and changing the classes to make them easier to understand and improve. I guess that one of the stronguest factors to make feel frustated was the difficulty to continue working after sometime because it was a kind of difficult to understand all the code from a moment to another. I guess that making thios will help me to do things faster, better and easier.
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Offline Melssj5

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« Reply #25 on: November 03, 2006, 04:51:57 pm »
Well, the radar is fully working, thanks Egon for your base code.
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Offline Melssj5

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« Reply #26 on: November 30, 2006, 04:10:41 pm »
The time is my worst enemy again, anyway on the last try I could learn some stuff that are really great I guess that trying to do a half UT and half forsaken game as the first project is too ambitious and even more if there is no time, maybe I should have began with a smaller game, anyway I wont delete the code again and keep it to reuse the main parts to achieve on future projects.
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Offline Melssj5

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« Reply #27 on: December 16, 2006, 09:39:20 pm »
Well, I continue postin g even if nobody reads it. Anyway.

Today I run a previous version the last working, but I noticed this:

sometimes on the 3d objects appears a red ..... stuff. Here are some sshots, they are 1024x768.





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Offline EgonOlsen

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« Reply #28 on: December 17, 2006, 12:23:48 am »
:shock: Now this looks very strange. Does it happen on other objects too or just on the landscape? Reminds of the hardware problem that i once had on a Radeon 9700pro where a memory chip was weak which resulted in colored dots in the textures from time to time.
It doesn't cover the whole polygon, does it? Just a part of the texture!?

Offline cyberkilla

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« Reply #29 on: December 17, 2006, 01:20:09 am »
It looks almost as if the texture from part of the aircraft has made its way to the landscape :o
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG