Hi Friends , WISH ALL A JOYFUL APRIL FOOL's DAY
Actually i was working on a Project regarding a Prison.
In the prison there are 20 convicts . Out of 20 one is our hero & he has to escape the prison.
Now,
I have set up the Prison enviornment. It has JailCells , 2 Basketball Courts , Medicine Room , Cafe etc etc.
Now ,
The hero is controlled by the user using MotionTouch Events. So that's not a problem.
The problem is the rest of convicts operate by AI(Artificial Intelligence) so they have to be programmed.
Now ,
I want to set a
Path for each konvict like :
Path Start (JailCell) -> Path End (BasketBall Court)
So once the path is set set the object should translate itself from jailcell to the basketball court.
One thing is I simply translate(jail) -> translate(BBCourt) but that looks very
robotic.I want it to look humanly
To Egon : Like you have class ParticleManager , any class for PathMaker if YES please share
And also the object should avoid any collisions in between
What should I do , what is the most Optimised way of achieving this...