I have the following situation: a user clicks on the screen and the app gets the screen coordinates of the click.

With the method `Interact2D.reproject2D3D`

I obtain the coordinates of the click in Camera Space.

With `Interact2D.reproject2D3DWS`

I obtain the coordinates in World Space. How can I obtain the same coordinates in Object Space?

I need to change the X and the Y of the rotation pivot of the object in the point of the object where the user clicks. As the doc says the method `Object3D.setRotationPivot`

*sets the rotation pivot of the object. The rotation pivot is the point ***in objectspace** around which the object will be rotated using its rotation matrix.

Thanks!