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Version 1.29 has been released!

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EgonOlsen:
Get it from the download page: http://www.jpct.net/download.html


Changes of the desktop version:

* Added Lobby's ExtendedPrimitives class to the util-package.
* Changed the parameters of setSourceCoordinates in Overlay to floats.
* Fixed a bug that created a reference to a removed texture when adding a texture with the same name as the removed one.
* Added a check that the Matrix.invertXX(<Matrix>) methods don't take the same instance as "to fill".
* Added the option to define a parent object of a Polyline.
* Added support for applying bloom to parts of the scene only to the BloomGLProcessor.
* Added the option to set a Matrix[] uniform.
* Added a getBounds() method to World.
* Fixed a problem with compiled object that were using environment mapping.
* Fixed getScale() on cloned objects. It now returns the actual value instead of 1.
* Fixed buffering of the transformation matrix for threaded renderers.
* Fixed a problem with the ray-AABB-intersection test.
* Added a getTranslation(<SimpleVector>)-method to Matrix. Added a method to World to clear all Polylines at once.
* Some minor performance tweaks and documentation fixes and enhancements.


Changes of the Android version:

* Added Lobby's ExtendedPrimitives class to the util-package.
* Fixed etc generation. In some cases, the last 1-3 pixels were ignored.
* Changed the parameters of setSourceCoordinates in Overlay to floats.
* Fixed a bug that created a reference to a removed texture when adding a texture with the same name as the removed one.
* Added a check that the Matrix.invertXX(<Matrix>) methods don't take the same instance as "to fill".
* Added the option to define a parent object of a Polyline.
* Removed dependency to GLES20 from GLRenderer class.
* Fixed texture binding of external textures.
* Added the option to set a Matrix[] uniform.
* Added a getBounds() method to World.
* Fixed getScale() on cloned objects. It now returns the actual value instead of 1.
* Fixed a problem with the ray-AABB-intersection test.
* Fixed an issue with array uniforms that change length while using the same shader instance.
* Added a getTranslation(<SimpleVector>)-method to Matrix.
* Added a method to World to clear all Polylines at once.
* Added the option to GLSLShader to trigger shader compilation.
* Some minor performance/memory tweaks and documentation fixes and enhancements.
As always: Have fun!  ;)

gamenewer:
Great !  Thanks  :)

AGP:
Ah, thanks very much. Hadn't seen this. Would you include the new ShadowHelper fix in this build (just because it might take a while for the next one)?

EgonOlsen:
Not in this one. Just use the latest beta. It's the same build except for the additional fix. But it doesn't matter to you anyway, i think, because the actual issue was a threading issue.

AGP:
No, it was both issues.

Also, is there any chance you would fix the name of the ExtendedPrimitives method createPyramide? It will give me nightmares to have to spell pyramid wrong. :- )

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