Author Topic: LWJGL 3.0 ?  (Read 1111 times)

Offline Mr_Chaos

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LWJGL 3.0 ?
« on: November 15, 2014, 10:23:00 pm »
It seems LWJGL 3.0 has finally been released, are you (Egon the man with the plan) planning on updating JPCT ?

Offline EgonOlsen

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Re: LWJGL 3.0 ?
« Reply #1 on: November 15, 2014, 10:57:39 pm »
No, not yet. It seems to be far away from being complete and i don't want to support two versions. They've removed all the display and mouse related stuff and make you use GLFW instead because of...reasons. But switching now would mean to break almost everything, because a lot of people are using Display, Mouse or Keyboard in their own code as well. They mention that they want to provide some classes based on GLFW to mimic them. I'll wait at least until that happens.
For now, i don't see any reason to make the switch anyway. After all LJWGL is a binding to native stuff and it does that well. I'm not missing anything nor am i aware of anything that doesn't work as intended.