Author Topic: JPCT-AE for WorldWind Android  (Read 759 times)

Offline nebsar

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JPCT-AE for WorldWind Android
« on: November 24, 2014, 06:58:33 pm »
Hi. I really liked jPCT-AE library. I am trying to build a project on Nasa WorldWind Android. And I want to use 3ds objects in my project. I know that  jPCT-AE is not open source. Would you think modifying or adding some codes in  jPCT-AE to add 3ds renderable objects to WorldWind RenderableLayer. Thanks.

Offline EgonOlsen

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Re: JPCT-AE for WorldWind Android
« Reply #1 on: November 25, 2014, 09:38:45 am »
I'm not sure what you mean!? jPCT-AE renders into the current gl context. How you provide it is up to you. I've no idea about WorldWind but as long as it provides a proper context, you should be able to render into it.