Thanks for the tips, I have been working with the software in Deep Exploration and have managed to get textures assigned to my objects. However whenever the engine is run, the textures do not look as expected...the structure surrounded in red in the first image is supposed to be overlaid with the texture in the second.
(Fig 1: Screenshot of my jPCT scene)
(Fig 2: Texture which should be overlaid on the object surrounded by red in fig 1)
Any ideas what is going wrong? I am simply using the code that comes with the FPS demo and using my own 3DS file, so no doubt I am just doing something incredibly stupid.
Thanks for your patience!
Kris