Author Topic: BlackFrontier - A Space Shoot'em Up  (Read 8015 times)

Offline luebkedm

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BlackFrontier - A Space Shoot'em Up
« on: February 02, 2015, 08:39:15 pm »
The current state of my "self-education"-project to make a space shooter game.
This engine is based on JPCT. I wrote a lot of classes around it. I use JPCT mainly for viewport culling, collision detection and mesh loading.

https://www.youtube.com/watch?v=UqqEMAcfjxU&list=PL2BT5xfS1QlWiARnD5dlvZZOd10qRDt0e&index=2
« Last Edit: March 02, 2015, 08:49:01 pm by luebkedm »