Author Topic: Vuforia 3.0 JPCT  (Read 2308 times)

Offline kiromagdy

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Vuforia 3.0 JPCT
« on: February 04, 2015, 05:07:46 pm »
Can anyone make a tutorial how to integrate JPCT engine with Vuforia 3.0
because each time i follow up with this tutorial
http://www.jpct.net/wiki/index.php/Integrating_JPCT-AE_with_Vuforia
the 3D is shaking and not staying steady on the marker

Offline EgonOlsen

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Re: Vuforia 3.0 JPCT
« Reply #1 on: February 04, 2015, 06:58:22 pm »
Are you sure that the shaking is related to the version of the API? I've no idea about Vuforia...what's the difference between the version used in the tutorial and 3.0? The fundamental idea hasn't changed, i suppose. So it shouldn't be to hard to port it to a new version of the API!?

Offline kiromagdy

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Re: Vuforia 3.0 JPCT
« Reply #2 on: February 04, 2015, 08:34:23 pm »
Old Vuforia versions contains the examples .cpp code but Vuforia 3.0 has Java version of the samples so i tried to follow the instructions there but in Java but i couldn't end up with the same results

Offline EgonOlsen

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Re: Vuforia 3.0 JPCT
« Reply #3 on: February 05, 2015, 08:59:30 pm »
...but i couldn't end up with the same results
Which means, that... ???

Offline kiromagdy

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Re: Vuforia 3.0 JPCT
« Reply #4 on: February 06, 2015, 02:41:03 am »
All i need is the JPCT integrated with Vuforia that's what it means :D

Offline EgonOlsen

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Re: Vuforia 3.0 JPCT
« Reply #5 on: February 06, 2015, 07:05:24 am »
That's not what i meant...i meant that your problem description is bit vague...'couldn't end up with the same result' actually doesn't tell one much...What's the exactly difference between the two?