Author Topic: First game: Drop it All  (Read 4496 times)

Offline devcat

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First game: Drop it All
« on: May 24, 2015, 06:57:27 pm »
Hi guys,
here is a small game i made using jpct-ae.
It's the first game i publish to the public so i hope you like it.


Link: https://play.google.com/store/apps/details?id=com.robin.dropitall

Fell free to leave some comments.

Offline EgonOlsen

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Re: First game: Drop it All
« Reply #1 on: May 24, 2015, 07:19:11 pm »
I'm not sure how to rotate the colors so that it doesn't count as a fail... ???

Offline devcat

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Re: First game: Drop it All
« Reply #2 on: May 25, 2015, 05:27:30 pm »
Actually it’s part of the game experience to find out how the controls work. ;)
But to give some assistance i implement the autoplay mode. Hm, however it seams it's still not very clear how it works.

Here is some hint:
Every time the colour of the shape changes the roulette must be touched to synchronize the colour filed,
then you can press the button of the recognized shape. If you touch the roulette while the colors are synchronized,
the roulette gets over synchronized and that will cause a fail. (Hope that helps)

One more hint you find your name in the game if you touch “2015 robin”, this will open the credits screen.
Thanks for your work on the engine.
« Last Edit: May 25, 2015, 07:22:40 pm by devcat »

Offline EgonOlsen

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Re: First game: Drop it All
« Reply #3 on: June 11, 2015, 11:52:12 pm »
I've finally managed to add it to the projects page!

Offline devcat

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Re: First game: Drop it All
« Reply #4 on: June 18, 2015, 02:26:41 pm »
That is cool, thanks. Sorry for the late reply.
How do you like the game, did you pass level 10 ?

Offline EgonOlsen

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Re: First game: Drop it All
« Reply #5 on: June 18, 2015, 02:53:02 pm »
No, I somehow failed to control it properly. I understood the idea, I just couldn't apply it to the actual game...