Author Topic: [ resolved]error output when loading the xxxx.bones via Bones  (Read 16566 times)

Offline cefengxu

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[ resolved]error output when loading the xxxx.bones via Bones
« on: November 11, 2015, 10:49:35 am »
hi raft :
now i uses the blender to make a model with animation and export to body.skeleton.xml and body.mesh.xml.

body.skeleton.xml just including only one animation :
Code: [Select]
<animations >
 <animation name="my_animation" length="1.0833333333333333" >

      <tracks >

        <track bone="root" >

          <keyframes >

            <keyframe time="0.0" >

              <translate z="0.000000" x="0.000000" y="0.000000" />
      ......
      ...
      .
 </animation>
</animations >

and then transfer to body.bones via cmd and load it via Bones , as the code shown belown.

Code: [Select]
   animation =  1;
     
   if (animation > 0 && masterNinja.getSkinClipSequence().getSize() >= animation) {
      float clipTime = masterNinja.getSkinClipSequence().getClip(animation-1).getTime();
      if (animateSeconds > clipTime) {
         animateSeconds = 0;
      }
      float index = animateSeconds / clipTime;
      if (false) {
         for (AnimatedGroup group : ninjas) {
            for (Animated3D a : group)
               a.animate(index, animation);
         }
      } else {
         for (AnimatedGroup group : ninjas) {
            group.animateSkin(index, animation);

         }
      }
         
   } else {
      animateSeconds = 0f;
   }

however, when i loading  such model and the demo crash and the error output:

11-11 17:41:20.559: E/AndroidRuntime(12906): FATAL EXCEPTION: GLThread 727
11-11 17:41:20.559: E/AndroidRuntime(12906): Process: com.airhockey.android, PID: 12906
11-11 17:41:20.559: E/AndroidRuntime(12906): java.lang.ArrayIndexOutOfBoundsException: length=333; index=-1
11-11 17:41:20.559: E/AndroidRuntime(12906): at raft.jpct.bones.Animated3D.applySkeletonPose(Animated3D.java:511)
11-11 17:41:20.559: E/AndroidRuntime(12906): at raft.jpct.bones.AnimatedGroup.animateSkin(AnimatedGroup.java:178)
11-11 17:41:20.559: E/AndroidRuntime(12906): at com.airhockey.android.AirHockeyRenderer.onDrawFrame(AirHockeyRenderer.java:209)
11-11 17:41:20.559: E/AndroidRuntime(12906): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1522)
11-11 17:41:20.559: E/AndroidRuntime(12906): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
« Last Edit: November 13, 2015, 10:29:37 am by cefengxu »

Offline cefengxu

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Re: [ solving ]error output when loading the xxxx.bones via Bones
« Reply #1 on: November 11, 2015, 11:26:54 am »
the log with more details was shown below:

11-11 18:26:31.059: D/wangcy9-font(18758): default_File_font_path/system/fonts/LenovoFont.ttf
11-11 18:26:31.059: D/wangcy9-font(18758): curfontpath=/system/fonts/LenovoFont.ttf
11-11 18:26:31.059: D/wangcy9-font(18758): default_File_font_path/system/fonts/LenovoFont.ttf
11-11 18:26:31.059: D/wangcy9-font(18758): curfontpath=/system/fonts/LenovoFont.ttf
11-11 18:26:31.059: D/wangcy9-font(18758): default_File_font_path/system/fonts/LenovoFont.ttf
11-11 18:26:31.059: D/wangcy9-font(18758): curfontpath=/system/fonts/LenovoFont.ttf
11-11 18:26:31.089: I/Configuration(18758): Configuration getConfigurationFromSysProp name= persist.sys.font_scale value=
11-11 18:26:31.089: I/Configuration(18758): Configuration getConfigurationFromSysProp name= persist.sys.font_scale value=
11-11 18:26:31.219: D/OpenGLRenderer(18758): Render dirty regions requested: true
11-11 18:26:31.229: D/Atlas(18758): Validating map...
11-11 18:26:30.629: I/art(18758): Late-enabling -Xcheck:jni
11-11 18:26:30.699: V/appproc(18758): App process: starting thread pool.
11-11 18:26:30.759: I/Configuration(18758): Configuration getConfigurationFromSysProp name= persist.sys.font_scale value=
11-11 18:26:30.759: I/Configuration(18758): Configuration getConfigurationFromSysProp name= persist.sys.font_scale value=
11-11 18:26:30.759: E/Parcel(18758): Reading a NULL string not supported here.
11-11 18:26:30.909: I/Configuration(18758): Configuration getConfigurationFromSysProp name= persist.sys.font_scale value=
11-11 18:26:30.909: I/Configuration(18758): Configuration getConfigurationFromSysProp name= persist.sys.font_scale value=
11-11 18:26:30.909: I/Configuration(18758): Configuration getConfigurationFromSysProp name= persist.sys.font_scale value=
11-11 18:26:30.909: I/Configuration(18758): Configuration getConfigurationFromSysProp name= persist.sys.font_scale value=
11-11 18:26:30.939: I/Configuration(18758): Configuration getConfigurationFromSysProp name= persist.sys.font_scale value=
11-11 18:26:30.949: I/Configuration(18758): Configuration getConfigurationFromSysProp name= persist.sys.font_scale value=
11-11 18:26:30.969: I/Configuration(18758): Configuration getConfigurationFromSysProp name= persist.sys.font_scale value=
11-11 18:26:30.989: D/wangcy9(18758): setStatusIcon occur wrong theme!
11-11 18:26:31.049: D/wangcy9-font(18758): default_File_font_path/system/fonts/LenovoFont.ttf
11-11 18:26:31.049: D/wangcy9-font(18758): curfontpath=/system/fonts/LenovoFont.ttf
11-11 18:26:31.509: D/ViewRootImpl(18758): loadSystemProperties PersistDebugEvent: false RoDebugEvent: false
11-11 18:26:31.509: D/FontThemeManager(18758): FontThemeManager createThemeFont typefacetype=2, curfontpath=/system/fonts/LenovoFont.ttf
11-11 18:26:31.509: D/FontThemeManager(18758): FontThemeManager createThemeFont typefacetype=2, curfontpath=/system/fonts/LenovoFont.ttf
11-11 18:26:31.539: I/Adreno-EGL(18758): <qeglDrvAPI_eglInitialize:379>: EGL 1.4 QUALCOMM build: AU_LINUX_ANDROID_LA.BR.1.1.2_RB1.05.00.02.031.021_msm8916_64_LA.BR.1.1.2_RB1__release_AU ()
11-11 18:26:31.539: I/Adreno-EGL(18758): OpenGL ES Shader Compiler Version: E031.25.03.02
11-11 18:26:31.539: I/Adreno-EGL(18758): Build Date: 03/12/15 Thu
11-11 18:26:31.539: I/Adreno-EGL(18758): Local Branch: mybranch8269035
11-11 18:26:31.539: I/Adreno-EGL(18758): Remote Branch: quic/LA.BR.1.1.2_rb1.13
11-11 18:26:31.539: I/Adreno-EGL(18758): Local Patches: NONE
11-11 18:26:31.539: I/Adreno-EGL(18758): Reconstruct Branch: AU_LINUX_ANDROID_LA.BR.1.1.2_RB1.05.00.02.031.021 +  NOTHING
11-11 18:26:31.539: I/OpenGLRenderer(18758): Initialized EGL, version 1.4
11-11 18:26:31.549: D/OpenGLRenderer(18758): Enabling debug mode 0
11-11 18:26:31.559: I/qdutils(18758): PartialUpdate status: Disabled
11-11 18:26:31.559: I/qdutils(18758): Left Align: 0
11-11 18:26:31.559: I/qdutils(18758): Width Align: 0
11-11 18:26:31.559: I/qdutils(18758): Top Align: 0
11-11 18:26:31.559: I/qdutils(18758): Height Align: 0
11-11 18:26:31.559: I/qdutils(18758): Min ROI Width: 0
11-11 18:26:31.559: I/qdutils(18758): Min ROI Height: 0
11-11 18:26:31.559: I/qdutils(18758): Needs ROI Merge: 0
11-11 18:26:31.559: I/qdutils(18758): Dynamic Fps: Disabled
11-11 18:26:31.559: I/qdutils(18758): Min Panel fps: 0
11-11 18:26:31.559: I/qdutils(18758): Max Panel fps: 0
11-11 18:26:31.619: I/jPCT-AE(18758): Wrapping input stream in a BufferedInputStream
11-11 18:26:31.779: I/Timeline(18758): Timeline: Activity_idle id: android.os.BinderProxy@3fa34959 time:28879873
11-11 18:26:34.059: I/jPCT-AE(18758): Normal vectors calculated in 166ms!
11-11 18:26:39.769: I/jPCT-AE(18758): Normal vectors calculated in 141ms!
11-11 18:26:39.779: I/jPCT-AE(18758): added new ninja: 1
11-11 18:26:39.779: I/jPCT-AE(18758): Adding Lightsource: 0
11-11 18:26:39.779: I/jPCT-AE(18758): Loading Texture...
11-11 18:26:39.799: I/jPCT-AE(18758): Texture loaded...1048576 bytes/512*512 pixels!
11-11 18:26:39.809: I/jPCT-AE(18758): GL context is 134640347
11-11 18:26:39.819: I/jPCT-AE(18758): Initializing GL20 render pipeline...
11-11 18:26:39.819: I/jPCT-AE(18758): Accessing shaders via JAR!
11-11 18:26:39.819: I/jPCT-AE(18758): Loading default shaders !
11-11 18:26:39.819: I/jPCT-AE(18758): 0 shaders in replacement map!
11-11 18:26:39.819: I/jPCT-AE(18758): Default fragment shader is: /defaultFragmentShader.src
11-11 18:26:40.009: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.009: I/jPCT-AE(18758): Text file from InputStream loaded...2416 bytes
11-11 18:26:40.009: I/jPCT-AE(18758): Default vertex shader is: /defaultVertexShader.src
11-11 18:26:40.019: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.019: I/jPCT-AE(18758): Text file from InputStream loaded...4496 bytes
11-11 18:26:40.019: I/jPCT-AE(18758): Compiling shader program!
11-11 18:26:40.039: I/jPCT-AE(18758): Handles of 3: 2/36/1
11-11 18:26:40.039: I/jPCT-AE(18758): Loading default shaders (Tex0Amb)!
11-11 18:26:40.039: I/jPCT-AE(18758): 0 shaders in replacement map!
11-11 18:26:40.039: I/jPCT-AE(18758): Default fragment shader is: /defaultFragmentShader.src
11-11 18:26:40.049: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.049: I/jPCT-AE(18758): Text file from InputStream loaded...199 bytes
11-11 18:26:40.049: I/jPCT-AE(18758): Default vertex shader is: /defaultVertexShader.src
11-11 18:26:40.049: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.049: I/jPCT-AE(18758): Text file from InputStream loaded...757 bytes
11-11 18:26:40.049: I/jPCT-AE(18758): Compiling shader program!
11-11 18:26:40.059: I/jPCT-AE(18758): Handles of 6: 2/3/1
11-11 18:26:40.059: I/jPCT-AE(18758): Loading default shaders (Tex0)!
11-11 18:26:40.059: I/jPCT-AE(18758): 0 shaders in replacement map!
11-11 18:26:40.059: I/jPCT-AE(18758): Default fragment shader is: /defaultFragmentShader.src
11-11 18:26:40.079: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.079: I/jPCT-AE(18758): Text file from InputStream loaded...201 bytes
11-11 18:26:40.079: I/jPCT-AE(18758): Default vertex shader is: /defaultVertexShader.src
11-11 18:26:40.079: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.079: I/jPCT-AE(18758): Text file from InputStream loaded...4020 bytes
11-11 18:26:40.079: I/jPCT-AE(18758): Compiling shader program!
11-11 18:26:40.089: I/jPCT-AE(18758): Handles of 9: 2/29/1
11-11 18:26:40.089: I/jPCT-AE(18758): Loading default shaders (Tex1)!
11-11 18:26:40.089: I/jPCT-AE(18758): 0 shaders in replacement map!
11-11 18:26:40.089: I/jPCT-AE(18758): Default fragment shader is: /defaultFragmentShader.src
11-11 18:26:40.099: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.099: I/jPCT-AE(18758): Text file from InputStream loaded...997 bytes
11-11 18:26:40.099: I/jPCT-AE(18758): Default vertex shader is: /defaultVertexShader.src
11-11 18:26:40.099: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.109: I/jPCT-AE(18758): Text file from InputStream loaded...4390 bytes
11-11 18:26:40.109: I/jPCT-AE(18758): Compiling shader program!
11-11 18:26:40.119: I/jPCT-AE(18758): Handles of 12: 2/34/1
11-11 18:26:40.119: I/jPCT-AE(18758): Loading default shaders (Tex0Light0)!
11-11 18:26:40.119: I/jPCT-AE(18758): 0 shaders in replacement map!
11-11 18:26:40.119: I/jPCT-AE(18758): Default fragment shader is: /defaultFragmentShader.src
11-11 18:26:40.119: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.119: I/jPCT-AE(18758): Text file from InputStream loaded...201 bytes
11-11 18:26:40.119: I/jPCT-AE(18758): Default vertex shader is: /defaultVertexShader.src
11-11 18:26:40.129: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.129: I/jPCT-AE(18758): Text file from InputStream loaded...1293 bytes
11-11 18:26:40.129: I/jPCT-AE(18758): Compiling shader program!
11-11 18:26:40.129: I/jPCT-AE(18758): Handles of 15: 2/7/1
11-11 18:26:40.129: I/jPCT-AE(18758): Loading default shaders (Fog)!
11-11 18:26:40.129: I/jPCT-AE(18758): 0 shaders in replacement map!
11-11 18:26:40.129: I/jPCT-AE(18758): Default fragment shader is: /defaultFragmentShader.src
11-11 18:26:40.139: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.139: I/jPCT-AE(18758): Text file from InputStream loaded...328 bytes
11-11 18:26:40.139: I/jPCT-AE(18758): Default vertex shader is: /defaultVertexShader.src
11-11 18:26:40.149: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.149: I/jPCT-AE(18758): Text file from InputStream loaded...4267 bytes
11-11 18:26:40.149: I/jPCT-AE(18758): Compiling shader program!
11-11 18:26:40.159: I/jPCT-AE(18758): Handles of 18: 2/32/1
11-11 18:26:40.159: I/jPCT-AE(18758): Loading default shaders (FogLight0)!
11-11 18:26:40.159: I/jPCT-AE(18758): 0 shaders in replacement map!
11-11 18:26:40.159: I/jPCT-AE(18758): Default fragment shader is: /defaultFragmentShader.src
11-11 18:26:40.159: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.159: I/jPCT-AE(18758): Text file from InputStream loaded...328 bytes
11-11 18:26:40.159: I/jPCT-AE(18758): Default vertex shader is: /defaultVertexShader.src
11-11 18:26:40.169: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.169: I/jPCT-AE(18758): Text file from InputStream loaded...1608 bytes
11-11 18:26:40.169: I/jPCT-AE(18758): Compiling shader program!
11-11 18:26:40.169: I/jPCT-AE(18758): Handles of 21: 2/10/1
11-11 18:26:40.179: I/jPCT-AE(18758): Loading default shaders (Depth)!
11-11 18:26:40.179: I/jPCT-AE(18758): 0 shaders in replacement map!
11-11 18:26:40.179: I/jPCT-AE(18758): Default fragment shader is: /defaultFragmentShader.src
11-11 18:26:40.179: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.179: I/jPCT-AE(18758): Text file from InputStream loaded...745 bytes
11-11 18:26:40.179: I/jPCT-AE(18758): Default vertex shader is: /defaultVertexShader.src
11-11 18:26:40.189: I/jPCT-AE(18758): Loading file from InputStream
11-11 18:26:40.189: I/jPCT-AE(18758): Text file from InputStream loaded...248 bytes
11-11 18:26:40.189: I/jPCT-AE(18758): Compiling shader program!
11-11 18:26:40.189: I/jPCT-AE(18758): Handles of 24: 0/0/-1
11-11 18:26:40.189: I/jPCT-AE(18758): GL20 render pipeline initialized!
11-11 18:26:40.199: I/jPCT-AE(18758): OpenGL vendor:     Qualcomm
11-11 18:26:40.199: I/jPCT-AE(18758): OpenGL renderer:   Adreno (TM) 405
11-11 18:26:40.199: I/jPCT-AE(18758): OpenGL version:    OpenGL ES 3.0 V@100.0 AU@05.00.02.031.021 (GIT@)
11-11 18:26:40.199: I/jPCT-AE(18758): OpenGL renderer initialized (using 2/16 texture stages)
11-11 18:26:40.239: E/AndroidRuntime(18758): FATAL EXCEPTION: GLThread 742
11-11 18:26:40.239: E/AndroidRuntime(18758): Process: com.airhockey.android, PID: 18758
11-11 18:26:40.239: E/AndroidRuntime(18758): java.lang.ArrayIndexOutOfBoundsException: length=333; index=-1
11-11 18:26:40.239: E/AndroidRuntime(18758):    at raft.jpct.bones.Animated3D.applySkeletonPose(Animated3D.java:511)
11-11 18:26:40.239: E/AndroidRuntime(18758):    at raft.jpct.bones.AnimatedGroup.animateSkin(AnimatedGroup.java:178)
11-11 18:26:40.239: E/AndroidRuntime(18758):    at com.airhockey.android.AirHockeyRenderer.onDrawFrame(AirHockeyRenderer.java:209)
11-11 18:26:40.239: E/AndroidRuntime(18758):    at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1522)
11-11 18:26:40.239: E/AndroidRuntime(18758):    at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
« Last Edit: November 11, 2015, 11:36:05 am by cefengxu »

Offline raft

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Re: [ solving ]error output when loading the xxxx.bones via Bones
« Reply #2 on: November 11, 2015, 01:26:14 pm »
how can that be possible??

this is the line 511, where exception is thrown:
Code: [Select]
            SimpleVector sourceMesh_i = sourceMesh[i];

inside this loop:
Code: [Select]
        for (int i = 0; i < count; i++) {

Offline cefengxu

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Re: [ solving ]error output when loading the xxxx.bones via Bones
« Reply #3 on: November 11, 2015, 04:54:10 pm »
so , how to deal with this issue??
can you explain it  more clearly ? thanks ~ :)

Offline raft

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Re: [ solving ]error output when loading the xxxx.bones via Bones
« Reply #4 on: November 11, 2015, 06:02:04 pm »
sorry my bad, the error is actually in another line, my copy is a bit different than yours.

interesting, never seen this before. I've sent a pm including my email, can you please send your mesh.xml and skeleton.xml to my email, let me have a check.

meanwhile you can check blender exporter options, maybe there is an option like 'use -1 for unused joint indices'? if you find sth similar to that, please uncheck it and retry


Offline cefengxu

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Re: [ solving ]error output when loading the xxxx.bones via Bones
« Reply #5 on: November 12, 2015, 04:15:35 am »
ok, the email have been sent

Offline cefengxu

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Re: [ solving ]error output when loading the xxxx.bones via Bones
« Reply #6 on: November 12, 2015, 04:33:15 am »
attached is the cutpic of Ogre EXPO Option on Blender

Offline raft

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Re: [ solving ]error output when loading the xxxx.bones via Bones
« Reply #7 on: November 12, 2015, 07:24:24 pm »
nevermind, I've found the reason of this error. some idiot in jME assumed number of bones will never exceed 254 so he/she casts bone index to byte! >:( :o ???

it will take some time for me to fix this, meanwhile you can use a skeleton with 254 or less bones. btw, I've never seen a skeleton with this many (333) bones, do you really need that much?

edit: actually 255, including 0
« Last Edit: November 12, 2015, 07:44:09 pm by raft »

Offline cefengxu

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Re: [ solving ]error output when loading the xxxx.bones via Bones
« Reply #8 on: November 13, 2015, 10:28:19 am »
thanks for your support.
on the other hand, i try to use the 3ds to create the animated model and export via ogreMax through lots of parameter setting.
and then, the Bones can rendering it.

may be i will writing a tutorial about  "animated model rendering pipeline for JPCT-Bones" (including cut pic)   , and shell for every body. i think it will be useful~

BTW, i got the answer why the model always lie down on the mark : have to set the direction of camera( Y or Z ) before export the model in 3ds Max;




Offline raft

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Re: [ resolved]error output when loading the xxxx.bones via Bones
« Reply #9 on: November 13, 2015, 10:32:48 am »
yes, it would be great if you prepare a wiki page ;)

Offline EgonOlsen

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Re: [ resolved]error output when loading the xxxx.bones via Bones
« Reply #10 on: November 13, 2015, 10:51:03 am »
Let me know if you need a wiki account...

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Re: [ resolved]error output when loading the xxxx.bones via Bones
« Reply #11 on: November 16, 2015, 07:22:35 am »
cool , i have send a draft to raft by email.

if the draft ok , i will public it to internet.   

a wiki account should be better.  thanks EgonOlsen.

Offline EgonOlsen

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Re: [ resolved]error output when loading the xxxx.bones via Bones
« Reply #12 on: November 16, 2015, 02:10:11 pm »
a wiki account should be better.  thanks EgonOlsen.
You should have received an email with the account data.

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Re: [ resolved]error output when loading the xxxx.bones via Bones
« Reply #13 on: November 17, 2015, 09:10:23 am »
cool , i have send a draft to raft by email.

if the draft ok , i will public it to internet.   
there are some typos but that doesnt matter that much I believe. go for it. I appreciate your efforts :)