Author Topic: No OgreMax Means No "Don't Export Bones With No Influence"  (Read 14660 times)

Offline AGP

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No OgreMax Means No "Don't Export Bones With No Influence"
« on: December 11, 2015, 07:47:52 pm »
Which, in turn, means that a lot of models won't work. I just spent an hour trying to export a character via EasyOgreExporter and OgreXMLTools. The model got exported, but it's extremely screwy. No way to use it without "Don't Export Bones With No Influence."

Is there no way we could get a MaxScript for Max>Bones? :- )

Offline raft

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Re: No OgreMax Means No "Don't Export Bones With No Influence"
« Reply #1 on: December 12, 2015, 12:25:01 pm »
what is influence? :)

Offline cefengxu

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Re: No OgreMax Means No "Don't Export Bones With No Influence"
« Reply #2 on: December 14, 2015, 02:30:33 am »
Dear AGP:

i think may be you can try the tutorial as follow to export the Skeleton Model which can be rendered by Bones:

http://www.jpct.net/wiki/index.php?title=Tutorial:_Creating_models_in_3dsMAX_and_Render_via_jPCT-Bones

Offline AGP

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Re: No OgreMax Means No "Don't Export Bones With No Influence"
« Reply #3 on: December 14, 2015, 06:58:54 am »
cefengxu, there is no OgreMax for Max 2016 and OgreMax hasn't had a new version for 14 months. The developer won't reply to my e-mails. I think that it's safe to assume that it's dead in the water.

The EasyOgreExporter method works, but for the lack of the aforementioned setting. Even so, it's quite painful to go through so many different steps. Remove Bones With no Influence: "Indicates whether skeleton bones that influence no mesh vertices should be removed. If this setting is used in conjunction with objects attached to bones, be sure that the objects are attached to bones that influence at least one vertex." (http://www.ogremax.com/Documents/OgreMaxSceneExporter-3DSMax/object-settings-dialog-page-mesh-animation.html)

Offline cefengxu

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Re: No OgreMax Means No "Don't Export Bones With No Influence"
« Reply #4 on: December 15, 2015, 04:22:19 am »
i think , just i think,  may be your model is too complex  to be covered by the bones.
you can use the 3ds max to observe whether the shin of model envelops the bones  exactly.

or you can change the platform to using 3ds max. :)

Offline AGP

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Re: No OgreMax Means No "Don't Export Bones With No Influence"
« Reply #5 on: December 15, 2015, 06:24:27 pm »
cefengxu, I'm not talking about an isolated case. We need a solution for nearly every case. A lot of models need that setting (that's why it's included in OgreMax).