Is it possible to shift the pixels in a texture like in the picture in the attachments?
It would be nice if there was some way to 'rotate' the texture in the horizontal direction. (rotate -> imagine the texture in a cylinder-shape)
So basically I'd need something like Texture.rotateHorizontally(float angle); [angle of the pixelshift in the right direction -> imagine the cylinder-shape with the texture applied to it again)
So yeah, if it was a cylinder, I could just rotate the cylinder object itself... using Object3D.rotateY(float angle);
But that's a bit different in my case... Imagine the cylinder having two texture layers. I'd like one texture to rotate with the object (so with Object3D.rotateY(float angle)
but I want the second texture to rotate at another angle.
I hope my explanation was clear enough :p