As we know the multiplication of rotation matrix aren't commutative so I need rotate the Object3D at once by three angles (Yaw, Pitch, Roll)

I get this angles form external source (not sensors).

` `

obj3d..clearRotation();

obj3d.rotateY(measurements.yaw);

obj3d.rotateX(measurements.pitch);

obj3d.rotateZ(measurements.roll);

So is there any helper method to solve that?

for example in libgdx I used method Matrix..setFromEulerAnglesRad() and then I make multiplication that matrix with transform matrix. Unfortnightly the Object3D class not contain any method rotateByEurelAngles() or similar or I miss something.