Bones - Skeletal and Pose Animations for jPCT/jPCT-AE > Bones

How to set texture to object material

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jaychang0917:

--- Quote from: raft on April 11, 2017, 11:05:11 am ---interesting, might be jpct-ae

--- End quote ---

Almost all code are the same for desktop and android version except the FrameBuffer object creation.

For android (jpct-ae)

--- Code: ---frameBuffer = new FrameBuffer(width, height);

--- End code ---

For desktop (jpct)

--- Code: ---frameBuffer = new FrameBuffer(width, height, FrameBuffer.SAMPLINGMODE_NORMAL);

--- End code ---

So what approach can i take to solve this problem?

raft:
may be ask in jpct-AE forum? :)

jaychang0917:

--- Quote from: raft on April 11, 2017, 11:28:48 am ---may be ask in jpct-AE forum? :)

--- End quote ---

I post a new thread in jpct-AE forum, see if you have any idea :)
http://www.jpct.net/forum2/index.php/topic,4878.msg33311.html#msg33311

AGP:
It doesn't seem appropriate now that I've read the rest of the thread, but it's useful to point out the following max script that I use to create texture atlases (it fails 30% of the time but it's still very useful when it works): http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator

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