Bones - Skeletal and Pose Animations for jPCT/jPCT-AE > Bones
How to set texture to object material
jaychang0917:
--- Quote from: raft on April 11, 2017, 11:05:11 am ---interesting, might be jpct-ae
--- End quote ---
Almost all code are the same for desktop and android version except the FrameBuffer object creation.
For android (jpct-ae)
--- Code: ---frameBuffer = new FrameBuffer(width, height);
--- End code ---
For desktop (jpct)
--- Code: ---frameBuffer = new FrameBuffer(width, height, FrameBuffer.SAMPLINGMODE_NORMAL);
--- End code ---
So what approach can i take to solve this problem?
raft:
may be ask in jpct-AE forum? :)
jaychang0917:
--- Quote from: raft on April 11, 2017, 11:28:48 am ---may be ask in jpct-AE forum? :)
--- End quote ---
I post a new thread in jpct-AE forum, see if you have any idea :)
http://www.jpct.net/forum2/index.php/topic,4878.msg33311.html#msg33311
AGP:
It doesn't seem appropriate now that I've read the rest of the thread, but it's useful to point out the following max script that I use to create texture atlases (it fails 30% of the time but it's still very useful when it works): http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator
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