Bones - Skeletal and Pose Animations for jPCT/jPCT-AE > Bones
How to set texture to object material
raft:
--- Quote ---i tried to set the texture by Animated3D index instead of name, seems work.
--- Code: ---animatedGroup.get(0).setTexture("head");
animatedGroup.get(1).setTexture("headTop");
animatedGroup.get(2).setTexture("head");
...
--- End code ---
--- End quote ---
nice :)
--- Quote ---
--- Quote ---video not appearing part may also related to a thread synchronization issue. in particular if you dont consume a video frame new update never arrives (as far as I remember)
--- End quote ---
?? you are answering my qestion? :)
--- End quote ---
nope, sorry, wrong thread, have no idea how this happened :D
jaychang0917:
raft, I found that the imported model is not rendered correctly. If the geometry contains multiple elements, it seems only render the first element. Do you have any idea?
raft:
which pipeline are you using, Collada or Ogre3D?
are you sure it's exported correctly?
jaychang0917:
--- Quote from: raft on April 11, 2017, 10:10:29 am ---which pipeline are you using, Collada or Ogre3D?
are you sure it's exported correctly?
--- End quote ---
I am using Collada.
I found that the model is rendered correctly using the ProceduralAnimationBonesSample, is it the jpct-ae problem?
raft:
interesting, might be jpct-ae
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version