at com.threed.jpct.Logger.log (Logger.java:206)
at com.threed.jpct.GL20.checkError (GL20.java:163)
at com.threed.jpct.GL20.glGenBuffers (GL20.java:1385)
at com.threed.jpct.CompiledInstance.compileToVBO (CompiledInstance.java:1478)
at com.threed.jpct.CompiledInstance.render (CompiledInstance.java:606)
at com.threed.jpct.GLRenderer.drawWireframe (GLRenderer.java:2548)
at com.threed.jpct.World.draw (World.java:1424)
at com.threed.jpct.World.drawWireframe (World.java:1132)
Any idea what'd cause this error?
EDIT:
Also... I found this:
https://stackoverflow.com/questions/47754714/load-huge-texture-in-parts-in-opengl-es-2-0Maybe it would be a cool feature for jPCT