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ERROR: Texture '--*--BlittingWrapper_internal--*--' not found!

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EgonOlsen:
Are you doing the dispose in another thread then?

AGP:
Same thread as the gameloop and just before Frame.dispose().

EgonOlsen:
I don't see how this can happen if everything happens in the same thread. Where does the actual rendering happen then?

AGP:

--- Code: ---     private void loop() {
....
     buffer.clear(java.awt.Color.black);
     theWorld.renderScene(buffer);
     theWorld.draw(buffer);
     buffer.displayGLOnly();
     canvas.repaint();
     Thread.yield();
}
buffer.dispose();//CAUSES THE PROBLEM
this.dispose();
buffer.disableRenderer(IRenderer.RENDERER_OPENGL);
System.exit(0);

--- End code ---

EgonOlsen:
Try to disable the renderer before disposing it.

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