jPCT - a 3d engine for Java > Support

Fog Of War Transparency With Software

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AGP:
That's weird. The video is no longer up (I just signed in from a different computer and can't see it). I wonder if Google took it down. Try again in a few hours, please. As soon as I wake up I'll check this out.

EgonOlsen:
The new video doesn't work either. I'm getting the same opps-page...!?

EgonOlsen:
The latest video works. But it's almost impossible to tell anything based on it IMHO. All I see are black squares...could you make a similar video based on this texture: http://jpct.de/download/tmp/testtexture.png?

AGP:
I applied it only to the left and:

https://www.dropbox.com/s/zkgx3zkwcuc29r0/FogProblem.jpg?dl=0

AGP:
I got it working by calling recreateTextureCoords(). Is that costly? It seems like it would be.

Oh, and how could I come as close as possible to an orthographic view (in order to reduce the displacement between the fog and the gound)? Field-of-view? And would that be by increasing or decreasing it?

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