jPCT - a 3d engine for Java > Support
Fog Of War Transparency With Software
AGP:
That's weird. The video is no longer up (I just signed in from a different computer and can't see it). I wonder if Google took it down. Try again in a few hours, please. As soon as I wake up I'll check this out.
EgonOlsen:
The new video doesn't work either. I'm getting the same opps-page...!?
EgonOlsen:
The latest video works. But it's almost impossible to tell anything based on it IMHO. All I see are black squares...could you make a similar video based on this texture: http://jpct.de/download/tmp/testtexture.png?
AGP:
I applied it only to the left and:
https://www.dropbox.com/s/zkgx3zkwcuc29r0/FogProblem.jpg?dl=0
AGP:
I got it working by calling recreateTextureCoords(). Is that costly? It seems like it would be.
Oh, and how could I come as close as possible to an orthographic view (in order to reduce the displacement between the fog and the gound)? Field-of-view? And would that be by increasing or decreasing it?
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