Bones - Skeletal and Pose Animations for jPCT/jPCT-AE > Bones

Making a 3d model move by code(user input).

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raft:
during those times, I was using 3dsMax + OgreMax. but as I heard OgreMax is kind of dead nowadays, dont know the details.

Blender is a quite popular 3D editor, Ogre3D is still very popular, so I assume Ogre exporters for Blender should work reasonably well.

I would suggest trying following instructions in Wiki for Blender, if that doesnt help contacting writers of the Wiki page

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