jPCT-AE - a 3d engine for Android > Support

OpenGLES 3.0+

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AeroShark333:
Hello,

I have some questions regarding the OpenGLES version that jPCT supports or can support.
-> Will OpenGLES 3.0 be supported any time soon by jPCT-AE?
-> Will OpenGLES 3.1 be supported any time soon by jPCT-AE?
-> Will OpenGLES 3.2 be supported any time soon by jPCT-AE?
-> Since OpenGLES 3.0 is backwards compatible, wouldn't it be possible to render applications that now use OpenGLES2.0 using OpenGLES3.0 with some performance increase without changing too much to the jPCT-AE libary?

Cheers,
AeroShark333

EgonOlsen:
You should be able to use the GL 2.0 renderer in a 3.0 context. After all, you create the context, not jPCT-AE. Then again, I'm not sure what it would be worth to do that.

AeroShark333:
I suppose using GLSurfaceView.setEGLContextClientVersion(3); ?

But would it make any difference using jPCT-AE?

EgonOlsen:
No, not at all.

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