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rotateMesh Bug

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AGP:
The following code doesn't crash with Object3D.rotateY(...) but crashes with a NullPointerException on Object3D.rotateMesh().


--- Code: --- if (ship instanceof Blah) {
     ship.body.rotateY((float)Math.PI*.5f);
     ship.body.rotateMesh();
     ship.body.clearRotation();
}

--- End code ---

EgonOlsen:
Most likely because you've stripped the object it's being called on.

AGP:
So is there no way for me to rotate and clear the object's matrix at that point?

EgonOlsen:
Just don't call strip() on the object and it should work.

AGP:
But then it's going to cost me performance, right?

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