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Problem with animation model

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Jamiro:
Nope, not using any kind of transparency whatsoever. Just a plain, compiled, one-layered textured model.
And it only happens once in a while, and not throughout all the animation.

Jamiro:
Kinda Solved it.

Ok, so it seems that this occurs only on compiled mode, so I managed to use the compile options to set a bigger value for "bathSize",  for around 10.000, and it did the trick, but, now I have another problem. It seems that low values lead to that, how should I know which graphics cards can withstand such value?

is that correlated to the animation object itself by any way?

and BTW, what does .compile(true) do? Does it hava a predefined BatchSize value or uses the Config one?

Thanks

EgonOlsen:
I'm not sure what that is that I'm seeing there. Batch size should have to impact on this unless it's a driver thing. On which machine/OS/GPU are you running this on? Have you tried a different one?

Jamiro:
I've only tried to tweak this values because I read your comment on the compile which said that low values of Batch size could lead to missing poligons, which was kinda the case.

Currently, I'm running this in:

- OS:    Win 8.1 / 64x
- MEM: 12 GB ram
- GPU:  Geforce 840m
- Driver:333.02
- CPU:  i7-4510U 2.00GHz
- java:  1.7.0_10

I will try on a different one just to be sure, but this change did the trick.

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