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looks great!

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felix:
Hi,

i found your homepage and your great java engine while searching for a way to build an cyber world with java.
i will test your software if it fits my needs, i think it looks great !

greetings
-- felix

felix:
as i see you come from hannover !
i am posting from mannheim/heidelberg.

nice to see germans creating great software :)

-- felix

EgonOlsen:

--- Quote from: "felix" ---
i will test your software if it fits my needs, i think it looks great !

--- End quote ---
Thanx! If it doesn't fit your needs, feel free to tell me what's missing. I've already added some features by request.

BTW: Grüße aus Hannover... :)

ollioikarinen:

--- Quote from: "EgonOlsen" ---
--- Quote from: "felix" ---
i will test your software if it fits my needs, i think it looks great !

--- End quote ---
Thanx! If it doesn't fit your needs, feel free to tell me what's missing. I've already added some features by request.

BTW: Grüße aus Hannover... :)
--- End quote ---



Are you about to add some functions related to game physics or network gaming?

EgonOlsen:

--- Quote from: "ollioikarinen" ---
Are you about to add some functions related to game physics or network gaming?
--- End quote ---
Support for network won't be implemented for sure, because jPCT basically is a 3D engine/API and not a full-blown game engine. The same is (almost) true for physics. To build a generic physics engine would a project of its own. Some basic methods that should help you doing your own physics should be there, maybe some more are needed. If this is the case, i'll think about adding them but i won't head for a complete physics engine myself in the near future.

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