Author Topic: Crash (native)  (Read 10926 times)

Offline EgonOlsen

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Re: Crash (native)
« Reply #75 on: January 28, 2020, 10:15:42 am »
That's the one (or at least very similar) that I'm seeing for my own apps every now and then. But it doesn't really help. All the engine is doing, is to tell the GL driver to draw some geometry. Why this causes a crash deep inside of the GL pipeline under some circumstances is beyond me. Another problem is, that you can't be sure when this happen because there's no context. You don't know if this happens during normal operation (I've never ever experienced this on one of my own devices) or if it happens when the context is shutting down anyway (or doing some other wierd thing).