hello,
sometimes program hangs during initial texture loads. this typically happens after running the program a couple of times. i dont think this has anything to do with jpct but with java's image loading mechanism or whatever :?:
by hang i mean a proper hang. it stops responding forever. this is particularly strange since i load such stuff in a background thread, not in awt thread.
furthermore if i try to kill program with control-c it continues at the point it hanged and then terminates.
i suspected a deadlock in awt thread so runned the program with debug option. here comes the most strange part: after a hang, program continues to run if i attach it with debugger :?: anyway, i use this as a local workaround and always start the program with debug option :wink:
any ideas why this happens and how to solve it
r a f t