jPCT - a 3d engine for Java > Bugs
child --> parent
EgonOlsen:
No, a simple getTranslation() gives you the translation of the object itself only. You may either use Object3D.getWorldTransformation() to get the combined translations/rotations applied to a child or use Object3D.getTransformedCenter() to get the position of the child's center in world space. Depending on how you've defined your center, this may be what you need.
eye1:
Thanks!
I'll try that.
eye1:
Hy
I'm having problem!
I move two objects with method translate()
Here is my prompt output, just to be shure objects get same direction vector
RBG: (-3.0,0.0,0.0)
CONT: (-3.0,0.0,0.0)
TABLE: (0.0,3.0,0.0)
CONT: (0.0,3.0,0.0)
But objects move just the oposite way. And it doesen't matter if i rotate the other object also. (RBG & TABLE are childs in hierarchy)
I have no clue what colud it be
:(
Sorry, 4 all those questions :oops:
EgonOlsen:
Hmm, i don't really understand the problem here!? What is CONT and what do you mean by "opposite way"? Opposite to what? Maybe you can provide me with a test case that demonstrates your problem!?
eye1:
I'm doing some research on the problem 4 now.
Best regards and by the way I really love your engine, it helped me so much this far.
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