Author Topic: help  (Read 7650 times)

Offline redred

  • byte
  • *
  • Posts: 17
    • View Profile
help
« on: December 12, 2006, 04:17:53 am »
what do i need, or need to know to make a mmorpg?

Offline manumoi

  • long
  • ***
  • Posts: 121
    • View Profile
    • http://www.iro.umontreal.ca/~blanchae
help
« Reply #1 on: December 12, 2006, 10:01:04 am »
hello,
The client 3D rendering aspect of a MMORPG is not the biggest issue and in fact not so different than a classical 3D RPG
I think you should try to get information about network topology for such kind of applications... If you means massively multiplayer, you should be able to have more than one node/server that share a similar world , maybe look at the data grid concept (--> OGSA recommandations but it s more oriented on web services than on real time apps) or else you should have a very powerful (and probably very expensive) server....

But the first step is to be able to manage correctly your network. What do you have to send in order to ensure similar version of the world for each client??? and at the same time (synchronisation probllem)???

Practically, take a closer look at the nio package in the java API. it is aimed at developing applications with high scalability... But maybe not enough to be called massive :P

Offline redred

  • byte
  • *
  • Posts: 17
    • View Profile
help
« Reply #2 on: December 12, 2006, 11:59:44 pm »
what is in the downloaded package on this site that can help me with a game?

what java commands do i need to know to make a game?

how do i make graphics and animation?

what commands do i need to know when i am programming to make a graphic and animation clip play?

Offline Melssj5

  • double
  • *****
  • Posts: 724
    • View Profile
help
« Reply #3 on: December 13, 2006, 05:34:46 am »
on this site you can download de jpct engine that cames along with the lwjgl that is the oprn gl support, the api also includes a javadoc, its not too easy to began, but once you understand the logic is quite easy, the you will se that the 3d part is not the problem but the game logic.
Nada por ahora

Offline cyberkilla

  • float
  • ****
  • Posts: 413
    • View Profile
    • http://futurerp.net
help
« Reply #4 on: December 13, 2006, 04:12:56 pm »
This 3D api is so intuitive. I did have confusion about 3d in general,
but, in terms of using this api, there is little trouble.

I was looking into j3d, and I was shocked at how annoying it is to use.
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
help
« Reply #5 on: December 13, 2006, 05:32:16 pm »
Quote from: "cyberkilla"
This 3D api is so intuitive. I did have confusion about 3d in general,
but, in terms of using this api, there is little trouble.
Thank you! That's what it's supposed to be. There surely is a price to pay for the simplicity but i think that it's worth it. I never understood the intention of APIs that are that complicated, that understanding and using them is similar to writing them yourself.

Offline cyberkilla

  • float
  • ****
  • Posts: 413
    • View Profile
    • http://futurerp.net
help
« Reply #6 on: December 13, 2006, 06:12:11 pm »
I agree with you there:).

A lot of the "alternatives" have so many classes and methods,
and strange render hints and flags, that you would probably be less confused making one from scratch;).
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline AGP

  • quad
  • ******
  • Posts: 1726
    • View Profile
help
« Reply #7 on: December 13, 2006, 07:22:57 pm »
Totally agree with you two. Before jPCT I had pretty much given up on 3d programming. It's very hard for one programmer to do anything useful by himself from scratch, and the complexity of everything else out there is annoying. Except DarkBasic, but it doesn't work very well, and Basic isn't object-oriented, which sucks.

Offline cyberkilla

  • float
  • ****
  • Posts: 413
    • View Profile
    • http://futurerp.net
help
« Reply #8 on: December 13, 2006, 07:32:31 pm »
Quote from: "AGP"
Totally agree with you two. Before jPCT I had pretty much given up on 3d programming. It's very hard for one programmer to do anything useful by himself from scratch, and the complexity of everything else out there is annoying. Except DarkBasic, but it doesn't work very well, and Basic isn't object-oriented, which sucks.


Ah, DarkBasic. I never tried that so far:)
I have to say, my favourite programming language is Assembly.
I was lucky enough to have started helping out on SolarOS(Assembly Language Operating System). It really is a fantastically logical, simple, powerful, fast, tiny binary files, well established language.

It's unfortunate its not hardware independent:P
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline redred

  • byte
  • *
  • Posts: 17
    • View Profile
help
« Reply #9 on: December 14, 2006, 02:28:40 am »
thanks guys, ill try that, ill tell you if i have any more problems

Offline redred

  • byte
  • *
  • Posts: 17
    • View Profile
help
« Reply #10 on: December 14, 2006, 02:30:53 am »
i can't navigate through the api at all! i need serious help

Offline redred

  • byte
  • *
  • Posts: 17
    • View Profile
help
« Reply #11 on: December 14, 2006, 02:40:50 am »
acually, can you pretend i don't know a thing about programming, and tell me how to make an RPG?

Offline cyberkilla

  • float
  • ****
  • Posts: 413
    • View Profile
    • http://futurerp.net
help
« Reply #12 on: December 14, 2006, 09:36:08 am »
I dont think anyone really has the time do explain something that detailed to you.

I suggest you visit gamedev.net.
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG