Author Topic: Increasing Quality in Software Mode  (Read 5127 times)

Offline cyberkilla

  • float
  • ****
  • Posts: 413
    • View Profile
    • http://futurerp.net
Increasing Quality in Software Mode
« on: December 16, 2006, 02:49:50 am »
Hey I know it might be because im rendering small,
but I seem to get a lot of diffusion.

Is there some way of making the shading a bit cleaner, without
having to resort to scaling a larger render?
Im really trying to keep my rendering costs down.

It looks beautiful if I render at 400px by 400px, then scale down to 200x200,
even at the lowest scaling quality(linear, i imagine).
However, i dont want to loose any speed.

Any ideas?
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Increasing Quality in Software Mode
« Reply #1 on: December 17, 2006, 12:36:43 am »
It's hard for me tell what's "wrong" here because of the small size of the image. Maybe disabling texel filtering with Object3D.setFiltering(<boolean>) helps?

Offline cyberkilla

  • float
  • ****
  • Posts: 413
    • View Profile
    • http://futurerp.net
Increasing Quality in Software Mode
« Reply #2 on: December 17, 2006, 01:21:47 am »
Ill check it out!:)

Thanks;) Also, im using a Magenta background color. Could this
have some influence? Maybe some strange environmental reflection?
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline cyberkilla

  • float
  • ****
  • Posts: 413
    • View Profile
    • http://futurerp.net
Increasing Quality in Software Mode
« Reply #3 on: December 17, 2006, 02:33:00 am »
Im afraid it doesnt seem to make any difference:(.

I believe most of it is to do with zbuffer.
If i make it 400x400, as i explained, I get a perfect render,
but I drop from 120FPS to 43FPS, which I fear may not be an acceptable
speed, considering I am measuring this without drawing any maps, etc.

I wonder what I can do.
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Increasing Quality in Software Mode
« Reply #4 on: December 17, 2006, 02:07:41 pm »
I'm still not sure what the problem actually is. Maybe you can show two different images, one with a fine render and one with a bad one. I can't see anything bad on the one that you've posted without any comparision.

Offline cyberkilla

  • float
  • ****
  • Posts: 413
    • View Profile
    • http://futurerp.net
Increasing Quality in Software Mode
« Reply #5 on: December 17, 2006, 04:44:36 pm »
Feel free to hit me now.

I had the colour depth at 16bit!
Moving it up to 24, all the strange colours are gone.
All that remains are the bad z fighting on the eyes, but I will simply
change the way I model them:) thanks again
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Increasing Quality in Software Mode
« Reply #6 on: December 17, 2006, 08:09:04 pm »
No problem. I'm glad that you finally solved it.