Author Topic: Texture problem  (Read 3434 times)

Offline whis

  • byte
  • *
  • Posts: 7
    • View Profile
Texture problem
« on: February 16, 2007, 02:42:24 pm »
Hello,

I just want to know why the textures (JPG files) in JPCT are ugly when I start my app.

In 3Dsmax the textures on my objects are more beautiful than in JPCT.


Thanks.

Offline cyberkilla

  • float
  • ****
  • Posts: 413
    • View Profile
    • http://futurerp.net
Texture problem
« Reply #1 on: February 16, 2007, 03:02:20 pm »
They must be a multiple of 2, in width and height
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Texture problem
« Reply #2 on: February 16, 2007, 03:17:29 pm »
Also, a screenshot would help. Because "ugly" can mean anything...

Offline cyberkilla

  • float
  • ****
  • Posts: 413
    • View Profile
    • http://futurerp.net
Texture problem
« Reply #3 on: February 16, 2007, 03:53:32 pm »
Yes, I agree, your question is vague.

Are you referring to scaled/skewed textures? Strange lighting?
Incorrect UV coords?
Also, effects applied to the textures may be different.
Not that I'm an expert in this department, but there is also things like MipMapping, etc, that might make the texture representations look different.
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG