Author Topic: Polygon Count  (Read 4394 times)

Offline cyberkilla

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Polygon Count
« on: February 26, 2007, 01:28:41 pm »
Hello:)

I am trying to minimize the polygon usage of my models.

What is the most reasonable number of polygons/vertices/faces/etc for an online game, where several of these models are likely to share the screen at the same time.

I keep hearing a polygon count of 2-3000 per model, in UT.

It feels a bit too much for me.

My current model is "created using 226 polygons and 117 vertices".

It doesn't look too bad, but I would like it too look good when the camera is close up too.

Any thoughts?:)
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http://beta.rpwar.com - 3D Isometric MMORPG

Offline eye1

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Polygon Count
« Reply #1 on: February 26, 2007, 02:03:19 pm »
It's hard for me to say.
I never go over 15.000 polygons in one world overall. And i avoid using non narrow planes as much as possible.

Offline cyberkilla

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Polygon Count
« Reply #2 on: February 26, 2007, 02:06:59 pm »
Hmm, I think my map is around 1,200 polygons.
I'm well within your limit.

You see, it is hard for me to decide on a maximum polycount,
because I was using software mode only until  a few days ago.
Also, I was basing my models on games from the 90's, which is misleading for the modern computers.
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline eye1

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Polygon Count
« Reply #3 on: February 26, 2007, 02:10:47 pm »
Well, I think you've than created a game which will/should run on most nowdays configurations (and a few years old also :) )

Offline cyberkilla

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Polygon Count
« Reply #4 on: February 26, 2007, 02:23:41 pm »
That is a good point:).

Still, I'd like to boost the quality slightly.
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG