Author Topic: 3DS object naming convention  (Read 5477 times)

Offline hytparadisee

  • int
  • **
  • Posts: 86
    • View Profile
    • http://peterhi.com
3DS object naming convention
« on: June 27, 2007, 01:59:01 pm »
Every time i export my object/save my scene to .max or .3ds, if the name of the object is longer than 8 characters, it will be truncated. Anyone knows whether this limitation is reinforced by the tool (i.e. 3d max) or by the document standard?
Today I finally found a problem to my soluuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuution

Offline Melssj5

  • double
  • *****
  • Posts: 724
    • View Profile
Re: 3DS object naming convention
« Reply #1 on: June 27, 2007, 05:41:47 pm »
I guess is a limitation of the 3DS file format.

not only the names of objects but also the names of textures.

must be on old DOS naming format : 8.3
Nada por ahora

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Re: 3DS object naming convention
« Reply #2 on: June 27, 2007, 06:55:54 pm »
I've never seen anything longer in 3DS but IIRC, the file specs don't state it explicitly and jPCT's loader would load longer names too...there just aren't any files using them. Maybe it's good practice to keep them 8.3, because anything else would break a lot of loaders that rely on the length.
This limitation always bites me when doing the quake3->3ds conversion, because without anything else, you'll end up with a 3ds that links to textures named "TEXTURE_.JPG" and similar, which is useless...