Strange issue:
If I have a sloped plane, meaning the terrain itself is sloped, calcMinDistance with breakIfLarger works just fine. However, if I'm running up a sloped surface that is an object on the plane, using breakIfLarger causes the slope to not be detected and I fall through to the plane under it. This is especially true where the sloped object meets the plane. So if I'm running down the slope, toward the bottom I suddenly fall through.
Using the "normal" calcMinDistance takes care of it - but I'm curious why this is happening?