Author Topic: Skeletal API  (Read 29867 times)

Offline AGP

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Skeletal API
« on: May 30, 2007, 09:51:04 pm »
Can anyone post a sample of a small program that uses Cyberkilla's Skeletal API? Specifically adding the bone with assigned joints. I imagine the process would involve creating a bone with two SimpleVertex instances, but I see nothing that remotely resembles such a method in the documentation. I realize this is not Egon's thing, but I would appreciate the help a whole lot. Thanks in advance.

Offline cyberkilla

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Re: Skeletal API
« Reply #1 on: June 04, 2007, 02:42:43 pm »
I will help you:)

I haven't looked at it for over 2 months, and I have a memory that could be likened to a dead goldfish,
so I'll have to have a look;).

I do have a program on this laptop somewhere. I will simplify it, and send it to you.
http://futurerp.net - Text Based MMORPG
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Offline AGP

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Re: Skeletal API
« Reply #2 on: June 04, 2007, 08:04:32 pm »
Thanks a lot. Can't wait.

Offline hytparadisee

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Re: Skeletal API
« Reply #3 on: June 05, 2007, 04:21:31 am »
Hey Cyber! Send one too me too ;D. Much appreciated.
Today I finally found a problem to my soluuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuution

Offline Mizuki Takase

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Re: Skeletal API
« Reply #4 on: June 12, 2007, 03:22:32 pm »
Hay~! I am very interested too. I recalled asking Cyber as well and still am waiting months for it. (I have been super busy anyway, so waiting was not that painful)

Offline AGP

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Re: Skeletal API
« Reply #5 on: June 18, 2007, 12:54:57 am »
Cyber, I appreciate any help you might give me. But only if you give it. :-)

What if you sent us the non-simplified version of your program?

Offline manumoi

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Re: Skeletal API
« Reply #6 on: June 18, 2007, 09:30:35 pm »
Finally, is there some example posted somewhere? :P
Now i have some time and would be very interested in benching through this API ...

Offline cyberkilla

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Re: Skeletal API
« Reply #7 on: June 29, 2007, 12:13:13 am »
Wow! When I made this thing, I hardly received any interest:)

Now, I really must get something together.

I have not abandoned my 3d project, and I do have some manner of example.
I will clean it up.
I promise it will be done in the next three days.

I received your email, manumoi, and I have flagged it as important.

To my knowledge, the thing works completely, with the exception of vertex weighting - this is simple enough, i just didn't do it at the time because I was so happy it worked at all;)

Again, I am really very sorry for not being active here. I have so much work to do before I can return to my 3d project.
http://futurerp.net - Text Based MMORPG
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Offline hytparadisee

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Re: Skeletal API
« Reply #8 on: June 29, 2007, 07:30:21 am »
LOL, take your time mister :D. Everyone is absolutely patient.
Today I finally found a problem to my soluuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuution

Offline cyberkilla

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Re: Skeletal API
« Reply #9 on: June 29, 2007, 03:00:03 pm »
Thank you:)
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline AGP

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Re: Skeletal API
« Reply #10 on: July 04, 2007, 11:30:11 pm »
Cyber, don't get me wrong, I am grateful for the attention. But after over a month waiting and your last broken promise, I'm not holding my breath.

Offline cyberkilla

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Re: Skeletal API
« Reply #11 on: July 05, 2007, 01:22:13 am »
I had to go to a photo shoot for a press release :).

What can I say? I have a million things to do. I have no excuse for it.

My word probably doesn't hold any weight after this, but I will try to get it done tomorrow.

It's actually very simple. I could have sworn I included a sample program, but I checked this evening, and it isn't in there.

I ask you not to get annoyed. Please remember the reason I can't be active here in the first place is the sheer volume of work I have to do.
http://futurerp.net - Text Based MMORPG
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Offline AGP

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Re: Skeletal API
« Reply #12 on: July 05, 2007, 04:59:47 am »
I can understand having a million things to do. I'll be very grateful if you do it tomorrow, though. Thanks in advance.

Offline cyberkilla

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Re: Skeletal API
« Reply #13 on: July 05, 2007, 04:21:08 pm »
Well, a little update for you:)

I found the little program I plan to modify as an example - it was on a backup cd:P

Ill try to upload it tonight.
http://futurerp.net - Text Based MMORPG
http://beta.rpwar.com - 3D Isometric MMORPG

Offline manumoi

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Re: Skeletal API
« Reply #14 on: July 05, 2007, 05:52:28 pm »
Don t worry, i think everybody here can understant what it is to be in a rush... As long as you don t forget us, we will be patient. Just that your API seems to be extremely cool :D So many of us would like to try it
Cheers,

Manu

PS : and try to look as good as Raft on the picture ;)