A B C D F G H I L M N O P Q R S T V X

S

set(float[]) - Method in class com.threed.jpct.skeleton.Matrix
 
set(float[]) - Method in class com.threed.jpct.skeleton.Vector
 
setAnimations(SkeletalAnimation[]) - Method in class com.threed.jpct.skeleton.SimpleSkeleton
Set the animation array.
setBones(SimpleBone[]) - Method in class com.threed.jpct.skeleton.SimpleSkeleton
Sets the bone array of this skeleton.
setCurrentAnimation(int) - Method in class com.threed.jpct.skeleton.SimpleSkeleton
Sets the current animation sequence directly, by its index.
setCurrentAnimation(String) - Method in class com.threed.jpct.skeleton.SimpleSkeleton
Sets current animation sequence.
setInverseRotationDegrees(float[]) - Method in class com.threed.jpct.skeleton.Matrix
 
setInverseRotationRadians(float[]) - Method in class com.threed.jpct.skeleton.Matrix
 
setInverseTranslation(float[]) - Method in class com.threed.jpct.skeleton.Matrix
 
setKeyframes(int, RotationKeyframe[], TranslationKeyframe[]) - Method in class com.threed.jpct.skeleton.SimpleBone
Sets the translation, and rotation keyframes for this bone.
setLength(float) - Method in class com.threed.jpct.skeleton.SkeletalAnimation
Sets the length, in seconds, of the animation sequence.
setLocalRotation(float, float, float, float) - Method in class com.threed.jpct.skeleton.SimpleBone
Sets the local rotation axis of the bone.
setLocalTranslation(float, float, float) - Method in class com.threed.jpct.skeleton.SimpleBone
Sets the local translation vector for this bone.
setMaxAnimations(int) - Method in class com.threed.jpct.skeleton.SimpleBone
Initializes the keyframe arrays, to support the maximum animation size.
setName(String) - Method in class com.threed.jpct.skeleton.SkeletalAnimation
Sets the name of the animation.
setParent(SimpleBone) - Method in class com.threed.jpct.skeleton.SimpleBone
Sets the parent bone of this bone.
setRotationDegrees(float[]) - Method in class com.threed.jpct.skeleton.Matrix
 
setRotationQuaternion(Quaternion) - Method in class com.threed.jpct.skeleton.Matrix
 
setRotationRadians(float[]) - Method in class com.threed.jpct.skeleton.Matrix
 
setSkeleton(SimpleSkeleton) - Method in class com.threed.jpct.skeleton.SkeletalObject3D
Sets the skeleton of the object.
setTranslation(float[]) - Method in class com.threed.jpct.skeleton.Matrix
 
setTranslation(float, float, float) - Method in class com.threed.jpct.skeleton.TranslationKeyframe
Sets the translation vector of the keyframe.
setVertexAssignments(VertexAssignment[]) - Method in class com.threed.jpct.skeleton.SkeletalObject3D
Sets the vertex assignments of this object.
SimpleBone - Class in com.threed.jpct.skeleton
Provides a simple implementation of a bone.
SimpleBone(int, String) - Constructor for class com.threed.jpct.skeleton.SimpleBone
 
SimpleSkeleton - Class in com.threed.jpct.skeleton
A simple implementation of a skeleton.
SimpleSkeleton() - Constructor for class com.threed.jpct.skeleton.SimpleSkeleton
 
SkeletalAnimation - Class in com.threed.jpct.skeleton
Stores some information about a particular animation sequence.
SkeletalAnimation() - Constructor for class com.threed.jpct.skeleton.SkeletalAnimation
 
SkeletalObject3D - Class in com.threed.jpct.skeleton
An implementation of an object3D that supports a skeleton.
SkeletalObject3D(int) - Constructor for class com.threed.jpct.skeleton.SkeletalObject3D
 
SkeletalUtils - Class in com.threed.jpct.skeleton.util
Provides some useful utility methods.
SkeletalUtils() - Constructor for class com.threed.jpct.skeleton.util.SkeletalUtils
 
SkeletalVertexController - Class in com.threed.jpct.skeleton
Applies the changes to the vertices of an object that has had it's skeletal animation advanced.
slerp(Quaternion, Quaternion, float) - Method in class com.threed.jpct.skeleton.Quaternion
 

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